Documentation
atelier comes in two parts: the desktop app, which you use to build clothing packs, and the backend, which handles login and team sync. You'll find both here.
Desktop app
atelier
Install, set up and start building: onboarding, workbench, 3D preview, build for FiveM & co., team cloud.
ReadBackendatelier-api
Self-host it: environment variables, Discord login, storage volume, deployment with Dokploy and the endpoints.
ReadHow it all fits together
You don't need to understand everything to get going — but it helps to know which part does what:
- atelier (desktop app) — the app you launch. Here you manage drawables, see the 3D preview and build the finished pack. Runs on Windows.
- Sidecar (.NET) — a small helper that starts alongside the app. It reads
.ydd/.ytdfiles, renders the preview and writes the real binary YMTs. You don't have to worry about it — it ships with the download. - atelier-api (backend) — the server for login, team cloud and building together. Only needed if you work as a team or want to share packs in the cloud. One instance for the whole team is enough.
Just trying it out?
For a first look, the desktop app alone is enough. You can wire up backend login and the cloud whenever you like later.
Quick start
- Download the latest version (installer or portable ZIP) and launch it.
- Follow the onboarding — see atelier · Getting started.
- Source & issues: atelier on GitHub · atelier-api on GitHub.